2026-08-12
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A (1-0, Lead=1, Leader is A) A B A B A A (4-2, Lead=2) B B A B B (1-4, Lead=3) B B (0-2, Lead=2) A (1-0, Lead=1) B (0-1, Lead=1, Leader switches to B) A B A B B A B B (3-5, Lead=2) B B B (0-3, Lead=3) A A A B A A (5-1, Lead=4) B A B A B B B (2-5, Lead=3) A B B B A B B B (2-6, Lead=4) B B B B A B B (1-6, Lead=5)A B A A B B B B B (3-6, Lead=1, Round ended before 10 Points, Leader is B) A B A B A A B A B B B B (4-6, Lead=2) A B A B A B B A A A B A A (8-5, Lead=3) B B B B B B (0-6, Lead=2, Round ended before 10 Points) B B A B B A B B A B (3-7, Lead=3) B B A B B B B A B (2-7, Lead=4, Round ended before 10 Points)Asked by ghosts_in_the_code in 2015-02
Some sports, such as tennis, use a complicated points system (point, game, set, match; with deuces and tie-breaks) for what would otherwise be an extremely simple and monotonous sport. The main reason, I suppose, is to make the sport more stressful, by making some parts of the match more crucial than others. It should be possible to make it a lot more 'stressful' mathematically.
Mathematical scenario: There is an event, played by 2 players, worth 1 point. The probability of winning the entire match, if they (a) win (b) lose the next point is calculated. The difference between these values is the 'stress' value of that point. The sum of all the stress values is called the 'total stress' value of the match, and this number divided by the number of points played is the 'average stress'. For players of equal skill, and stress-handling, the probability of either player winning any given point is 12 . The 'skill' of a player is a randomly generated number from 0% to 100% , and the probability of a player winning a point is given by Skill(own) / ( Skill(own) + Skill(opponent) )
Your job is to create a points system, however simple or complicated, using any kind of conditions, limits, etc, that produces the maximum possible: (a) Total stress (b) Average stress for a match. You are allowed to create your own definitions of 'point', 'set' and so on, however, the 'points' I am referring to is a single valid serve (double faults to be ignored) with a single winner.
The only constraint is that the total number of points played should be between 1000 and 1500 for at least 90% of the scenarios (9 in every 10 matches should not have the players play less than 1000 or more than 1500 points).
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