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AI Cloud Gaming in 10 Years
AI cloud gaming means games run on big servers, not on your home PC. It seems hard now, but it might work well in about 10 years. Game devs should think about this.
1. Lag (Latency) Facts
- Eyes: We do not see each frame if there are more than ~90 frames per second (about 10 ms each).
- Ears: Sound pros say 10 ms lag can be heard but is not too bad.
- Hands & Brain: Our reflex time is ~100 ms.
- Goal: Under 10 ms total lag can feel like local play.
2. Internet Bandwidth
- Big Streams: Live video at high frame rates uses lots of data.
- Fiber: 1 Gbps links are common in some places—enough for 4K at 90 fps.
- VR?: VR might need 3D streams, which can be much bigger.
3. Computer Lag
- Input Devices: Keyboards and mice can have ~1 ms lag (1000 Hz).
- Game Engine: Some games can render frames in ~1 ms, but it varies.
- Network Round Trip: Fast fiber can do <10 ms if the server is not far. Light speed is the limit.
- AI Inference: With special chips, 1 ms per frame is possible, but it costs a lot.
- Cost Drop: Hardware cost per FLOP might get 16x cheaper in 10 years. That will help.
4. Effects on Tech World
- Cloud is King: If AI cloud games have no big lag, most apps can live on the cloud.
- Local Devices: We might just have a screen and net link, with big servers doing the real work.
- Big Players: Firms with huge data centers and net deals will have more power.
- Privacy Risk: Gov and spy groups may have an easier time watching us if all data lives on the cloud.
This is the big idea: running all games with AI and streaming them to your screen. It might become normal in the next 10 years. Keep an eye on it!